![]() ![]() Soon, that desolation felt much more menacing. Oh, devs knew exactly what they were doing here. If that hadn’t been enough (and it wasn’t – I mean, why stop there?), the lack of anything happening for so long built even more tension! My initial surprise at how empty the mission was quickly turned to knowing nods. Together, they kept my nerves winding tighter and tighter the further I crept. The sights and sounds certainly set the mood. The ambiance had me feeling more physically and emotionally invested in this mission as I swung my camera vantage around I was hyped into a fight or flight mode by the atmosphere alone. Those whispered words alternating between sides of my headset really amplified the sensation that whatever was there was surrounding me and could come at me from anywhere. Music would swell at points increasing your internal agitation, and then you had to follow the voice through the dark. Then you have soft mechanical sounds in the background, almost lulling you. ![]() Combine the visual with the audio: It started with Space Mom whispering and moved into haunted sounds echoing along the walls in an otherwise hushed and abandoned environment. Lighting and looks was only half of the equation. (Yes, I am talking about messages written in blood!) The use of reds in the final mission added to the horror and gory feeling without gore dripping everywhere. The lack of lighting also increased the chance of stumbling across otherwise obscure visuals that pop out. That only made me want to explore every blackened nook and cranny even more – and that gave things ample opportunity to jump out and spook me. If I wanted to go check out dark corners, I needed to go right up into them. It worked very well! Aside from some glow and scattered shafts of light, I counted on my frame’s personal light to see. ![]() This was DE’s first use of a darkened set, reducing the lighting for effect. The very first thing I noticed when I landed in the mission was the atmosphere. And then it made my heart race like a B-Movie killer was right at my heels - and didn’t let up. That’s what made Chains of Harrow so great to me! Digital Extremes used visuals and sounds masterfully to create an ambiance that set me up for some very visceral experiences. That vibe only continues from that moment on. If that doesn’t clue you in to the type of mission that’s ahead, I’d have to wonder if you were asleep through it. Hopefully, you start the mission with the creeptastic haunted moments aboard your orbiter. OK, now that you’ve been warned… A setting of spooky sights and sounds I repeat, continuing past this point will spoil the surprise and story elements. Warning: The rest of this column contains pretty explicit spoilers, so if you have not yet played through Chains of Harrow, read at your own risk. ![]() That, my friends, is a massive loss! I know, because I did just that I had to go back and watch a clip via YouTube to see what really happened for myself. Now, let me note here that to have the full effect, you should be very sure you do not start the mission from the navigation window as you lose the entirety of the visuals of that first scene. Instead of packing a punch, though, this time it wormed its way into me and played with my mind, toying with my nerves and heart rate like an ancient shawzin. It was with great pleasure I started that story, and I was not disappointed. Play Warframe for freeChains of Harrow was high on my list because it was billed as a Halloween-esque experience, and I cannot even express how much I love Halloween and spooky, eerie things. ![]()
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